True Dungeon Character Sheets

All character sheets are in .xls (Excel) format. Right click and save, or use them online. All will open a new window. All sheets have been updated for new 2007 information. Please note, however, that while the sheets only permit the selection of equipment and weapons the class in question can use, they do not prevent the use of mutually exclusive items, such as Mage Armor and a Cloak of the Mage - please consult your token guide on questions of cross-compatibility. Enjoy!

BARBARIAN: UPDATED FOR 2008! Barbarians are powerful Half-Orcs, capable of using any weapon they pick up. They are beserk in combat, and as a result cannot wear heavy armor, but make up for that with their ferocity. Barbarians are stronger than any other class, and can easily lay waste to all before them. If you don't wish to be bothered with finger-waggling and wand waving, this may be the job for you.

BARD: UPDATED FOR 2008! Jack of all trades, master of... some. A bard is invaluable to a group, possessing the ability to increase the combat abilities of the entire party through their songs. They alone have the knowledge of bardic symbols that can be found interspersed throughout the dungeon, helping the party along. Bards can use any type of scroll to boot! Be advised, if you're playing the bard, you'll probably have to sing (not well necessarily, but something).

CLERIC: UPDATED FOR 2008! Every good party has a cleric. The master of healing, clerics can be the difference between a healthy party as a dead one. If the undead show up, a cleric may even be able to send them packing without a fight! Note: a cool head and solid memorization skills will help you!

DRUID: UPDATED FOR 2008! With their close connection to nature, the druid is a cross between the cleric and the wizard. With a mix of healing and combat spells, the druid is a useful hybrid, who may be just the person you want with you if the natural world seems to be making itself your foe. Memorization skills help here too.

FIGHTER: UPDATED FOR 2008! Do you enjoy wading into combat, covered in blood up to your knees? Do you love the feel of being a walking tank, covered head to toe in armor? How about summoning your inner strength to deliver a blow of unparalleled power? The fighter is able to use every weapon and armor item in existence to their fullest potential - a walking tank.

MONK: UPDATED FOR 2008! With a serene mind, and a body hardened by years of training, the Monk can single-handedly wipe out a foe, given the right conditions. Needing no man-made weapon to fight at maximum effectiveness, nor any armor to protect himself, an enraged monk is perhaps the most terrifying sight one could see on the battlefield.

PALADIN: UPDATED FOR 2008! When it comes to rooting out evil, these are the folks to do it. Armored like warriors, but with the ability to heal and use certain scrolls, paladins can be a valuable front-line soldier. If you're on the fence about whether to be a fighter or caster, the path of the paladin is yours.

RANGER: UPDATED FOR 2008! Unique among the classes, the ranger has the impressive ability to wield not one, but two weapons at once. With a shortsword or dagger in the off-hand, a ranger can do an impressive amount of damage. They are lightly armored though, so if you want to stand back a bit, you'll find the ranger's dexterity comes in useful for bow shots. For the ambidextrous player, the ranger's potential for a double-critical is tempting.

ROGUE: UPDATED FOR 2008! Widely considered a "must have" class, the Halfling rogue has the ability to disarm traps and save the party from their ill effects. In combat, a sneaky rogue can get behind a foe and deliver a devestating backstab attack. Be wary of rogues, though - ask any TD vet about the "I screwed my party for this t-shirt" shirt. Manual dexterity is a must.

WIZARD: UPDATED FOR 2008! Sages and scholars, with varied and useful spell powers. Whether it is unleashing automatic hits with Magic Missle, or dropping a mightly Flame Arrow upon some beast, wizards can add power to combat. With their detection and magic reading abilities, they can locate and decipher otherwise impossible clues. For the erudite player, the wizard awaits you.

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