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Douglas is very well known in True Dungeon as the author of the Price Guides that most players use as a yardstick for their trades. He is a volunteer as well, and always is ready to help out with solving complex issues that can arise on the forums. Oh yeah, did we mention he's a rocket scientist?
1) Who are you? Tell us a little about yourself.
Well lets see. My name is Douglas and in a (rather large)
nutshell, I grew up in Orange County, California, graduated from High
School (Laguna Hills HS – Class of ’90) and moved up to Los Angeles for
college.
Over the next 10 years, I received two degrees from USC (B.S. in
Aerospace Engineering, M.S. in Astronautics), one degree from MSU (B.S. in
Astrophysics), and one degree from Pepperdine (M.S. in Technology
Management from the Executive MBA Program). During a 7 year marriage
(’96-’03), had two children Alex (6) and Anna (4) who are worth more than
life itself to me. =^)
I started working at the Jet Propulsion Lab in 1997 as a Software
Engineer, which I was completely unprepared for. But I learned through
trial by fire and wrote the Command Software for the Shuttle RADAR
Topography Mission (SRTM) which was used to command the Payload on STS-99.
Three years later found myself talking to Astronauts on-board the
Shuttle down in Houston. I was incredibly lucky to have that opportunity
straight out of school. Since then, I have worked on different space
missions in various capacities including, Odyssey, Deep Impact, and most
recently with Cassini where I am basically one of the pilots for this
bus-sized spaceship that is currently orbiting Saturn and its moons.
2) How did you first hear about True Dungeon?
The first time I heard about True Dungeon, I was at GenCon So Cal 2004
with some friends and noticed that there was this “Live” D&D
event. The concept sounded so cool but my friends thought it would be too
“LARP”-like and proceeded to make fun of it mercilessly. But I
convinced them to give it a try and in the end, we all LOVED it! It was
such a unique experience. Three of the four people in the group have
played every year since.
3) What is your current involvement with True Dungeon, and how did you get there?
Let’s see. Current involvement, aside from being a Part-time
volunteer at the event, I also collect and compile trades for the True
Dungeon Token Price Guide. From time to time, I offer feedback,
suggestions, tweaks on dungeon layout, mechanics and rooms. For new token print
runs, I also suggest changes, ideas for the new tokens, changes to
existing tokens, or recommendations on token removal. And periodically I
also give input on the business end of things, price points, cost
cutting measures, new potential sources of revenue, that sort of thing. I
also help to develop rules for new events like True Arena.
4) What is your fondest True Dungeon memory?
There are so many. I think one of the best was So Cal (’04) where
one of the guys in our group (the Fighter) was grabbed by the Giant
Spider. We looked around and noticed he was gone. Definitely created
the sensation that there were evil forces at work here and none of us was
safe. The moving wall room at Indy (’05?) was also very cool as the
thief scrambled to pick the lock before we were all crushed to death!
Running True Arena the first year was a blast as well. And of course
running with Team TOKN is always fun.
5) Why do you think True Dungeon has been so successful? Will it last?
Well, I certainly HOPE it is successful and will last. But to do
that, we need to always continue to grow and improve not just with the game
play but also on the business end of things through carefully made
decisions. We need to leverage the strengths of True Dungeon and invest
in those things that give the greatest “bang-for-the-buck”. A
successful True Dungeon will require constant in flux of new players which
will hopefully translate into new volunteers who are passionate about
helping TD grow. And then nurturing those relationships to help
volunteer retention will be critical. It is possible. My greatest concern
though is that something will happen that will be out of True Dungeons
control such as rising event fees from GenCon.
6) If you had the power to instantly make one change to True Dungeon, what would it be and why?
Eliminate the production costs? Seriously though, in my mind, True
Dungeon should be as immersive as possible. That is the key to an
incredible experience. In the far future, I see True Dungeon having almost
a “virtual reality” feel with full automation in rooms. No more
DMs, where bonuses, saving throws, to-hit/damage rolls, and HPs are
computed and updated automatically via a wireless network. Further down
that path, I could see a True Dungeon with visors where players would
see virtual projections of everything from creatures to flames on the
wall. Think Dream Park. =^)
7) What do you see in True Dungeon's future?
This is sort of related to question 5. Honestly, I don’t know.
There seem to be other forces at work that might help or hinder True
Dungeon in the future. Either way though, I see a rough road ahead both
with cost limitations, issues with the volunteer base, and player
circulation. But despite those challenges, it is certainly doable. At
some point, I think True Dungeon may need to change on a fundamental
level. The question is how smoothly will that transition be and will we be
able to survive it.
8) What are your non-gaming-related interests?
Photography, cooking, listening to music of all kinds, astronomy,
philosophy, travel, writing, basketball, football, skiing, movies, wine
tasting, oil painting, coffee, museums, hiking, and science fiction.
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