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Henwy is widely known on the boards over at True Dungeon for his take-no-crap attitude and willingness to speak on unpopular topics. He also boasts a keen eye, an ability with words (demonstrated below), and a genuine interest in the Dungeon. Remember the "Take a token, leave a token" box in 2006? That was Henwy!
1) Who are you? Tell us a little about yourself.
I have to say right off the bat that I've never liked these 'who are you?' sort of questions whether they're coming from a Vorlon or not. The seemingly simple ones are always the most tricky in the end. I'm not sure exactly who I am, though if you ask most other people I'm sure the words caustic, sarcastic, and pugnacious might pop up more often than not. I've also had people tell me that it might not be a bad idea if I let that little voice in my head that tells me when it might not be a good idea to say something out of the closet. Personally, I think it can just bloody well stay in there until it has something actually useful to contribute. Personality disorders aside, I just turned 31, live in NJ, have a masters in psychopharmacology, and try to just make it through each day.
2) How did you first hear about True Dungeon?
I had wanted to go to a gaming con for years. When I was in highschool and college, I could never find anyone who was willing to tag along and I wasn't nearly hardcore enough to travel hundreds of miles by myself to be surrounded by geeks and freaks. When I went to chicago for graduate school, I eventually decided that I had waited long enough and decided to just bite the bullet. This was in 2003 and it wasn't until I had gotten back from the trip that I read about True Dungeon and ended up throwing a fit that I had missed it. It had seemed like the perfect event, but being new to the whole gaming con idea, I had simply stumbled around blindly and never seen it. I decided then and there that I would make it to next year's event even if it killed someone else.
3) What is your current involvement with True Dungeon, and how did you get there?
Generally, my job is to alternatively complain and make snarky comments. It's against my contract to actually do anything useful and I find that critiquing the efforts of others is where my talents really lie.
4) What is your fondest True Dungeon memory?
Fondest memory, fondest memory.....errr, I'm not sure I exactly have one. I guess I could suck up and say something like the fact that true dungeon is always so all-around wonderful that it's impossible to pick just one. Pulling a girdle of giant strength out of that grated whozit in 2005 was pretty spiffy.
5) Why do you think True Dungeon has been so successful? Will it last?
It's successful because it kicks ass. It's a great idea and it's been skillfully executed. There's nothing else like it and because of that, demand is high. Not that I'm suggesting that this would ever happen, but I think that TD could half-ass the entire operation and tickets would still sell out with people lining up to get in.
As for whether it'll last....I have no clue. I tend to be a pessimist and I can see the specter of one day seeing a message on the website that TD has gone to the gamer graveyard. This sort of undertaking is always in a precarious sort of position because of the huge overhead and operational costs involved as well as the absolute necessity for sponsership and the granting of rights from WotC. If either of those changed, TD would die a quick and silent death much like True Heroes and nothing on earth could ressurect it. I certainly hope it goes on forever if for no other reason than I've invested a crapload on tokens and god knows what I'd do with thousands of dollars worth of wooden and plastic pogs.
6) If you had the power to instantly make one change to True Dungeon, what would it be and why?
I'd overhaul combat I think. I'd seperate it into ranged and melee with melee being handled as it is now with the shuffleboard setup and ranged combat being shifted to some sort of throwing whether it be beanbags or velcro darts or whatever. The main reason for this is that combat is already the slowest part of the dungeon as is. It sucks up time like a hoover and a good chunk of that is because there are just too many people clustered around the shuffleboard. It dosen't help that many of us are gamersized either. By splitting melee and ranged combat I think it would not only add a more tangible difference between the two combat options but also split up the large group so that more can be done in less time.
When you said 'change', I couldn't have just said that I think I should be presented with a full set of the ultras each year, right?
7) What do you see in True Dungeon's future?
Who knows. Its position is sort of precarious as I've said. Until it can show a complete operating profit without the need for sponsership, it'll always be a risky sort of venture. I'm hoping that expansion will occur to allow more people to make it through runs. I'm a little sick and tired of tickets selling out fast enough when event reg opens that it feels like a hoard of lemmings making for the cliff.
8) What are your non-gaming-related interests?
I used to have more interests and hobbies all around but various issues have caused a cut back. About all that's left these days is reading (fantasy novels), musicals, audiobooks, and my recently newfound joy of a nintendo DS.
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